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Month: June 2018

Transparent Layers for OpenSeadragon with libvips

One major issue in making the map of the Embers was creating transparent layers. I wanted my map to have borders reminiscent of John Speed‘s wonderful maps, but the process of OpenSeadragon-ing with transparent pngs can be tricky.

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Author nicejacketPosted on June 16, 2018June 16, 2018Leave a comment on Transparent Layers for OpenSeadragon with libvips

Making Large Maps with OpenSeadragon

After posting the first map in my campaign setting to r/worldbuilding, I had a few PMs asking after a more detailed guide to publishing maps that exceed the 8192px² limit in Photoshop and Illustrator.

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Author nicejacketPosted on June 14, 2018June 28, 2018Leave a comment on Making Large Maps with OpenSeadragon

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